ZBrush 2020 Essential Training
ZBrush 2020 Essential Training
ZBrush 2020 Essential Training
Instructor: Ryan Kittleson


ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.

Topics include:

Using primitives
Working with subdivision levels
Sculpting with brushes
Applying materials
Creating and combining polygroups
Creating voxel models with Dynamesh
Editing a mesh with the ZModeler brush
Working with ZRemesher
Moving, scaling, and rotating objects
Painting on a model
Using texture maps
Sculpting and painting a UV layout
Using split screen mode

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